LP Version Hit Level: High Start-up Frames: 15 Active Frames: 3 Recovery Frames: 24 Advantage on hit: +3 Advantage on Block: -5 Cancelable: Second mid, Second low MP Version Hit Level: High Start-up Frames: 17 Active Frames: 3 Recovery Frames: 25 Advantage on hit: +3 Advantage on Block: -6 Cancelable: Second mid, Second low HP Version Hit Level: High Start-up Frames: 18 Active Frames: 3 Recovery Frames: 24 Advantage on hit: +3 Advantage on Block: -5 Cancelable: Second mid, Second low EX Version Hit Level: High Start-up Frames: 18 Active Frames: 3 Recovery Frames: 24 Advantage on hit: +3 Advantage on Block: -5 Cancelable: Second mid, Second low Additional notes: Armor frames 1-20. Hit Level: High Start up Frames: 8 Active Frames: 2 Recovery Frames: 15 Advantage on hit: +6 Advantage on Block: -1 Cancelable: Forward Dash Technical Details Unique Attacks Move Name It is best to use Abel's meter for big damage combos. Shoulder Tackle: whiff 15->0/on hit 40->50ĭamage: 300 This is good on incoming characters, but this Super Art is very hard to land.Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce Special move meter gain Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback 160->180 - Throw invincible from startup until throw activation Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F) - When hits in midair it becomes bound damage - Damage L.HP - Hurt box reduced - Hurt box on arm is now invincible versus jumping attacks Far HK - Push back on block for boost combos reduced.Far HP - Push back on block for boost combos reduced.Close HP - Hit box enlarged - Push back on block for boost combos reduced.Guard cancel - Marseilles Roll changed to Shoulder Tackle - Attack Startup 8F, Damage 120.*Shoulder Tackle: command input priority has been changed to put it lower than Change of Direction. Note: Shoulder Tackle and Breathless commands are still the same (charge down, then up and Punch or all 3 Punches).